If you can find a pointer to the current Equipped Weapon structure then you can get the attack speed which is at offset 0x130. For the sword: the attack speed is 0.08500000089f The values can be found using your debugger: => Let’s do not do it for the moment and just use a hardcoded value. This value can be found by calling another method called GetActiveHandItemProp() which applies to the class CMover. FLOAT fVal: this is the equipped weapon attack speed.int nParam3: always equal to 0x10000 (or 65536 in decimals).
This can be found by selecting different mobs in the game and using the Dissect Data/Structure feature of CE => See below to know how to find this value.